Above the HUD's that I have created are very well suited for a shooter game as they both clearly indicate the players level of health, the world map and their weapons and ammo.
Above you can see that I have gone for a more basic and simplistic HUD, sometimes less is more and some players won't really appreciate a HUD taking up their entire screen, these HUD's would work perfectly in a shooter game as the clearly display the players weapon, ammo and health wile taking up very little space on screen, I currently favour these two HUD's over my previous two.
Finally, I also took into consideration games always change through development, sometimes to a small extent and sometimes to a large extent, above you can see that I have created a HUD for a platformer style game and for a multiplayer mode.






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